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1978-01-06
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9KB
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249 lines
THUNDERBIRDS
THE SCENARIO
The year is 2063. On a remote island in the Pacific Ocean lives retired
industrialist Jeff Tracy and his sons. To the outside world they are the
'idle rich'. The reality is something different.
Deep under the island is an underground complex. This is the base of
International Rescue, an organisation dedicated to the saving of lives.
Orbiting high above is Thunderbird 5, a space station monitoring all
radio signals for a hint of an emergency. Within Tracy Island are
Thunderbirds 1,2,3 and 4. All ready at a moments notice to be launched to
any point on the earth or in space. The International Rescue organisation
is headed by Jeff Tracy and the vehicles piloted by his sons Alan, Gordon,
John, Virgil and Scott.
All the Thunderbirds craft were designed and built by a brilliant
scientist and engineer Horatio Hackenback the III, known within
Thunderbirds as 'Brains'.
International Rescue is a secret organisation, and for it to continue to
function it must protect the identity of its agents and the location of its
base and craft.
To help in this it uses many agents around the world who's job it is to
get information about possible threats.
The British agents who are Thunderbirds most able team are Lady Penelope
and her butler Parker, for Penelope, being an English aristocrat is often a
useful cover. As well as having to contend with natural disasters the
Thunderbirds also have an arch-enenmy, the Hood, who has sworn to stop at
nothing until he has stolen the secret designs of all the Thunderbirds
craft
You have joined International Rescue, it is your task to save lives
across the world and stop the evil Hood.
BASIC PLAY
The Thunderbirds computer game is in 4 parts of increasing difficulty.
The objectives of each part is detailed later in this guide. You can
control two Thunderbirds characters, one at a time. The character which is
under control can be moved around the 'Action Area' under your control to
perform certain tasks. These must be performed to solve various problems
and puzzles which block your progress to the objective of the Mission.
OBJECTS
To help you solve your individual tasks you can take 4 objects from a
selection of 6. Each character carries 2. The choice of what to take is
yours, experience will help you decide the objects that are best suited for
each Mission and who should take it.
Other objects will be discovered in the Mission locations, these can be
used individually or together with another object.
A character may drop an object which may then be picked up and used by
another.
CONTROL
You may control your Thunderbirds character with either the keyboard or
joystick.
The following keys are used.
O - climb up or enter lift (joystick up)
K - climb down or drop/pickup object (joystick down)
Z - go left (joystick left)
X - o right (joystick right)
Return - use highlighted object (joystick fire)
Space - swap character
1 - highlight object 1
2 - highlight object 2
H Help, which names the objects the character is holding.
If you wish to abort the Mission at any time you may do so by pressing
shift and Q at the same time.
HINTS
To complete Thunderbirds we recommend that you make maps of each Mission
with notes as to the location and use of objects. All Missions are solvable
within the time provided.
SCREEN LAYOUT
The screen displays all the information you require. To the top left are
the character displays. These show you the characters you are currently
working with, together with a picture of each Thunderbird are the objects
they are carrying and a health level. If the health level reaches zero then
that character is unconscious and the Mission will be aborted. If one of
the objects is highlighted then this indicates that this object is active
and may be 'used'.
TEXT
Below the character display is a text line which shows any words that any
of the characters may say. You should read this as sometimes it contains
clues as to what you should do.
TIME
In the top right of the screen is a timer, all your missions are a race
against time. The clock will begin at a maximum of 99 and count down to
zero. If it reaches zero and you have not completed your task the Mission
is aborted. The later Missions have less time to complete, so planning your
moves is vital.
MISSION 1 - MINE MENACE
An explosion has destroyed the lifting gear in the Santa Peuablo Mine
leaving 2 miners trapped in the mine cage deep below the surface.
Conventional rescue services will arrive in a couple of hours-this will
be too late-the mine is flooding from a damaged valve on the mines's
pumping station. Alan, Virgil and Brains are to attempt a rescue using TB2
to pull the cage up the shaft to safety. To do this both Alan and Brains
must reach the stricken men to attach the grab and save the day. Alan
starts his journey in the control room near the surface, while Brains is
transported in the MOLE underground to start his rescue.
You are presented with 6 items before the mission begins, only two of
which can be carried by each character, so two must be left behind.
Your characters are:
BRAINS
ALAN
The objects are:
Torch
Lamp
Laser cutting tool
Bag of gobstoppers
Klaxon
Grease Can
Hint
You must first use Brains to find a hammer to fix the small winch lift
and then a spanner to re-start the pump which will stop the mine flooding.
Leave Alan to his own devices till you have done these things.
MISSION 2 - SUB CRASH
A revolutionary new submarine, the Oceanic Star, is undergoing sea trials
when it is struck by a mine. It sinks out of control and comes to rest on
the rim of an under sea Volcano. The crew escapes leaving only the Captain
to shut down the nuclear reactor which is going critical - he is overcome
by the radiation. The Nuclear Reactor will explode and cause a terrible
disaster to local marine animals - as well as setting off a chain reaction
of volcanic destruction. The reactor must be shut down, but you must work
quickly before the Sub slips off the rim into the Volcano and the hull is
crushed by the pressure or melted by the heat.
Your characters are:
GORDON
ALAN
The choice of equipment is as follows:
Two Aqualungs
Radiation Pills
Can of 'Shark-away' shark repellent
American Express card
Copy of Kine Magazine
Hint
Beware radiation!
Coloured cards are used to control the reactor, among other things.
MISSION 3 - THE BANK JOB
After the Submarine in mission two surfaces, small fragments of a certain
type of limpet mine are found embedded in the hull. The Thunderbirds must
find out who planted it. The only problem is that the records of the
company which made this mine are in the vault of the Bank of England. Lady
Penelope and Parker must get into the Bank of England and retrieve the
document from the main vault. They only have a limited amount of time
before the Bank opens. They start at the back of the Bank and are
immediately confronted by a guard.
You must get the document, but you must not get caught or run out of
time. Lady Penelope would not like prison food so be careful.
Your characters are:
LADY PENELOPE
PARKER
The objects you can take are:
Clockwork mouse
'Snoozy' sleep spray
Stethoscope
Dynamite
Iron bar
Mirror
Hint
The lift is a heavy problem.
MISSION 4 - COUNTDOWN TO TERROR
The file obtained by Thunderbirds agents in the vault identifies the
source of all the Thunderbirds problems as their arch-enemy the Hood. Worse
than that, he is in possession of a film taken at the sub rescue of the
Thunderbirds craft. If this film is not recovered before it can be computer
analysed all Thunderbirds Secrets will be sold to the highest bidder.
Information obtained by Lady Penelope through the World Intelligence
Network points to a small town called Dry Gulch in Arizona. Thunderbirds 1
and 2 take off immediately. While airbourne the HOOD interrupts TV
broadcasts and threatens to launch a Nuclear Missile at London if a ransom
of 4 Billion dollars is not paid by the World Bank within 3 hours.
The primary objective is to stop the HOOD from launching his missile but
you must also find the Film.
Remember- Thunderbirds are the only people who can stop him-his only
threat. The missile must be either disarmed or desroyed, and the HOOD must
be stopped.
Your characters are:
VIRGIL
SCOTT
The objects you can take are:
Two pairs of dark glasses
Tube of super glue
Yoyo
Gun
First aid kit
Hint
Your on your own with this one. F.A.B.
-END-